Slide Down is an infinite runner arcade game that is mainly about accuracy, rhythm, and constant movement. Players are in charge of a luminous ball that keeps rolling through the 3D rooftops of a colorful neon city without any interruptions. There are no jumps and no stops; the difficulty lies in perfecting the use of direction and gravity every single moment.

The game has done away with complicated mechanics and has chosen to give left-right control the whole attention. The ball is always speeding up, and thus the players have to:
One wrong action will lead to a drop off the rooftop, and hence the game is instantly over.
The high-altitude race tracks in Slide Down are continually changing and divided into various types. Each type has its own structure and difficulty. Players will have to deal with:
Every single playthrough is thus renewed and made unpredictable.
So many red obstacles are placed on the track that they practically cover it, forcing you to take very quick decisions. Hitting an obstacle or going off the track results in instant failure.
This aspect generates stress all the time in the game.
In some segments, the speed booster will kick in by itself at the end, and the ball's speed will be boosted majorly. This is the moment when skill is tested at its best, as
The longer you go, the tougher it gets.
The points earned in the game are determined by the number of completed track segments. The global leaderboard system gives you the chance to directly compete with other players, thus fostering skill improvement and making the most of each track.
A long learning curve is not a requirement, but scoring high is still a matter of persistence and close attention.